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SourceTV Config Commands

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Allister
04/10/2009 - 21:14
allister


Miembro registrado #1
Unido: 14/11/2006 - 00:45
Mensajes: 5340
tv_enable <0|1>
Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).

tv_name
Sets SourceTV name as it appears in server browser and scoreboard (master only).

tv_title
Sets a SourceTV broadcast title shown in the spectator GUI

tv_maxclients <0..255>Sets maximum client number for local SourceTV server/proxy (default 128).

tv_stop
Stops broadcasting the game via SourceTV.

tv_status
Shows SourceTV specific information.

tv_clients
Shows a list of all spectator clients connect to local SourceTV server

tv_msg
Send a HUD message to all connected SourceTV spectator clients

tv_retry
Reconnects the SourceTV relay proxy to last known address (relay only).

tv_autoretry <0|1>If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.

tv_timeout
Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.

tv_delay
Source TV broadcast delay in seconds (master only).

tv_delaymapchange <0|1>Delays the map change on game server until rest of buffered game has been broadcasted

tv_port
Set the SourceTV host port (default 27020). Must be set as srcds start parameter.

tv_maxrate
Sets the maximum bandwidth spend per client in bytes/second (default 5000)

tv_snapshotrate
Sets world snapshots broadcasted per second by SourceTV (master only).

tv_password
Sets required password for connecting spectators.

tv_relaypassword
Sets required password for connecting relay proxies.

tv_record
Starts a SourceTV demo recording that records all entities & events (master only)

tv_stoprecord
Stops SourceTV demo recording (master only)

tv_autorecord <0|1>Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm- map.dem

tv_debug <0|1>Shows additional debugging messages

tv_dispatchmode <0|1|2>Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always

tv_overrideroot <0|1>Overrides the master IP broadcast to spectators with a local IP.

tv_relayvoice <0|1>If enabled, allow player voice chat if broadcasted (master only)

tv_transmitall <0|1>By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.

tv_chattimelimit
Limits spectators to chat only every n seconds

tv_chatgroupsize
Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with "tv_chatgroupsize 0" and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth.

tv_chatgroup
Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)

tv_nochat <0|1>Disables other spectators chat lines (client only)

tv_allow_static_shots <0|1>Allows auto-director to choose fixed camera shots (master only)

tv_allow_camera_man <0|1>Allows spectator clients on game server to become SourceTV camera men (master only)


"No es signo de salud el estar bien adaptado a una sociedad enferma"
F. Krishnamurti


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Apryed
05/10/2009 - 04:08
Apryed


Miembro registrado #320
Unido: 06/02/2007 - 12:03
Mensajes: 961
nice Allister, pero cual es la finalidad?? Darnos a conoser los comandos?


La nada, nada hace, nada daña. La nada ama nada mas... nada mas ama.
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Allister
05/10/2009 - 07:58
allister


Miembro registrado #1
Unido: 14/11/2006 - 00:45
Mensajes: 5340
Mira, a mi ya me ha servido para algo. Igual le sireve a otro...


"No es signo de salud el estar bien adaptado a una sociedad enferma"
F. Krishnamurti


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sasuke
05/10/2009 - 14:49

Miembro registrado #1165
Unido: 01/06/2008 - 19:47
Mensajes: 1143
es perfecto allister thx


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